Following a glimpse of global harmony thanks to Pokémon Go, it's undeniable that the monster collecting franchise is about as mainstream gaming titles around. Pikachu is just as recognizable as Mickey Mouse, if not more so. The ongoing excitement around trading card values guarantees near-daily Pokemon headlines. It would be hard-pressed to find a pocket monster game that failed to move at least a couple million copies. Remarkably, fan-made Pokémon games go viral every year.
However in spite of that pervasiveness and fame, some Pokémon games that remain underappreciated. These represent games that didn't get their proper due, or were overshadowed under the excitement of the mainline series. They're Pokémon games stuck on doomed platforms or online offerings, or were early forays onto new mediums. They're often also Pokémon games that probably would have blossomed if they ever got sequels or modern remakes. Considering these factors, we won't be offering yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, these might be these Pokémon games. So, before rearranging your glasses and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?
Pokemon Ranch: The Cozy Precursor
An excessive number of Pokémon games focus on the combat aspect of the series, and not nearly enough of them highlight the everyday realities that would come with owning a pet. Admittedly, modern titles include minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. However, I'm dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a storage system to hold monsters from different games. Reviews from its launch said Ranch was a poor if not outright hideous game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the nearest we've come to a everyday life Pokémon game.
As the name suggests, the game is set on a farm where your Mii avatars—imagine this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when they're not being forced into battle. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the proliferation of idle games, and the Let's Play popularization of watching games you aren't actively controlling. Many never realized that Ranch's concept to observe your critters as much as you play with them wasn't to hide a shallow core. In truth, Ranch's attention to detail was so remarkable, there's a live stream dedicated to running the game 24/7. The streamer who runs the channel states that, after nearly two decades of playing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokemon Duel: The Strategic Tabletop Game Gone
Are you aware that Pokémon once had an official board game with action figures? Pokemon Duel was the 2016 attempt to digitize the tabletop experience in a more approachable format. Duel was also, unfortunately, one of Pokémon's first ventures into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.
All of these questionable mechanics masked a tragic reality: Pokémon Duel was an superb tactical game with Duel today. "I can’t express how much I adored and miss this game," a YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, game design, and content in general," another commenter declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was marred by server issues. Technical problems, alongside Duel's predatory monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a great tactical experience for the few folks who played Duel, but that board is also a daunting eyesore.
Pokemon: Magikarp Jump: The Absurd Gem
Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
Within Magikarp Jump, the player is tasked with breeding the ultimate version of the notorious fish. I'm not talking about a Magikarp that can kick your butt. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
Nowhere was this more evident than in Jump's brutal random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things one might wish the mainline games would do, like offering a diverse range of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or deep game, but the seeds of brilliance were there. Sharply written events with unpredictable results that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.
Given dozens of core games and derivative titles, chances are that I omitted that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people look back on games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu