As any prominent prize-giving event draws close, you'll find a demand for introducing of new categories to honor unsung work and fill the passions of fans who have specialized interests.
My colleague has already made supporting a scary games classification. That would rule. The same goes for strategy board titles, which is a passionate advocate's mission. But they will have to forgive me when I prioritize because like all blinkered fanatics, there's a strong justification for why my demand stands as crucial and important of all. This is the request: There should be an award type for logic-based games.
Organizing Gaming Categories
Categorizing art by genre defies precise measurement; opinions vary greatly, and typically generate discussions concluding with vague boundaries. This explains why film award organizations steer clear of genre categories. But it is an essential concession for the industry of interactive entertainment, that demonstrate such variety it's challenging to consider them as a single art form.
To recognize the complete range of achievement in video games to gain proper attention, and to ensure all game types to receive proper recognition, specific award classifications remain vital.
Existing Game Classification System
The major gaming awards presently include classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Sim/Strategy, plus athletic and racing experiences. Collectively, these classifications actually cover a lot of ground, and you can find room for most games within them.
This doesn't apply to logic-based experiences. There’s simply nowhere to put them. Think about these this year’s best games, showing diverse approaches: building puzzles from a specific release, intense tile-matching of another game, thought-provoking social scenarios in another game. What category would fit them within current classifications? Simply put, no category fits.
The Representation Problem
Many instances occur of brilliant puzzle games published annually that have no home during gaming ceremonies, unless they happen to qualify award groups including Mobile Game, VR/AR Game, or the intensely contested small studio competitions.
- A renowned logic title got overlooked in any category during that awards season
- Another imaginative release was excluded in 2019
- A beloved organization game was overlooked that year
- Just some puzzle games barely qualified for niche award types
Value of Brain-Teasers
Commonly they're compact experiences, yet the craft in brain-teasers is of massive significance. Well-known matching games count as most popular titles globally maintaining this status for an extended period.
The famous puzzle experience competes with famous sandbox experiences claiming status as most purchased experience; it’s also in the running for best game of all time. Logic titles represent cornerstones to the art of video games, while interacting with almost every other genre.
Recommendation and Reasoning
Puzzle games wouldn’t have that issue. It would be easy to populate five nominees interesting, varied, worthy titles annually without trouble — actually, with challenge, given the need to exclude many worthy titles.
Restating the point, these include experiences lacking appropriate categories during prominent ceremonies. Puzzle game makers are working at the demanding boundary of video game design, creating some of most fundamental forms of the video game form. Just like movie stunt professionals, they merit acknowledgment. We shouldn't delay generations.